Links and Combos #
Q has 3 special / super cancellable moves. cl.LP, cl.MK and b.HK.
cl.LP does not give you enough time to hit confirm, but cl.MK does. It combos into slaps, MP/EX dash punch, SA1/2.
b.HK can only cancel on the first hitbox (where it hits low) and it won’t combo into anything, since the opponent will fall down.
Q can combo off of his command grab, each character has a specific combo route, see the matchups section for the character you’re fighting.
Q’s supers have a fast startup, especially SA2, so there are quite a few options to link or combo into your supers:
- cl.MK xx qcf.qcf.P
- Dash Punch (any) xx qcf.qcf.P
- UOH, qcf.qcf.P (hit very meaty)
- TODO: confirm which jumping attacks will link and how to tell if it has enough frame advantage
- cl.MK xx qcf.qcf.P
- Dash Punch (any) xx qcf.qcf.P
- UOH, qcf.qcf.P
- hcb.LK, qcf.qcf.P (specific timing)
- j.MK, qcf.qcf.P
- j.HK, qcf.qcf.P
- j.HP, qcf.qcf.P