- hcb.HK, [b]f.LP, qcb.HP, cr.MP, [b]f.MP
- hcb.LK, qcb.HP (3 hits), cr.HP, [b]f.HP
- ex slaps, [b]f.HP for sideswitch, [b]f.MP for same side
[Video](https://www.youtube.com/watch?v=OgrCrBhN6XQ)
Throw - if you time it right it will even beat super follow-up
SA2 (reversal only)
HP/EX tornado hook (spinning punch)
GIF
MP/EX slaps
SA3
GIF
MP/EX slaps - Only point blank
SA2 - if it is combo'd into (e.g. from b.MP) it will hit an extra time, and leave you out of range. This will only punish in the corner.
cr.HK (sweep)
LP/EX slaps - make sure you're in range (if shadows touch, you're in range).
Don't use MP/HP slaps - they will whiff because the opponent is crouching. LP will work from up close.
SA1
Raw Super Art 2 Punishes
All long range moves
Only up close
Electric Shock (Denji)
MP/HP/EX tornado hook (spinning punch)
MP looks like LP (2 hits), and is a reversal punish only, HP hits three times