Throw “Invincible” Crouch Bug (Nage Muteki) #
Q is throw “invincible” for 8 frames, after leaving a crouch state, as long as he doesn’t input anything. Invincible is between quotes because he is not actually invincible. His throw box will be airborne, which means grounded throws, including hitgrabs, command throws and super throws will not hit Q. And yes, that means he can be air thrown…
When going back to neutral after being crouched, Q’s throw box will become airborne from frame 8 until frame 16, after which it returns to its normal position.
You must go from a crouching state to neutral, and then do not input anything. If you block (hold back), press a button or do any other input, your throwbox will return to its normal position. You can go from any crouching state (e.g., down, downback, crouching attacks) to neutral.
Here are some examples of Q’s throw box, the green box is Q’s throw box (if the opponents throw hitbox (a yellow box) overlaps with this, Q will get thrown)
When not inputting anything the green throw box will stay airborne for 8 frames:
When inputting something (in this case back on frame 10), the green throw box will return to the ground:
Q evading Gigas Breaker:
Q evading hitgrabs:
Q getting airthrown while grounded:
Q teching an airthrow while grounded:
Q getting Megaton Pressed while grounded: